on ‎2013 Dec 18 2:23 AM
Hi experts in BOBJ,
Couple of questions:
1 ) In UDT, how do we avoid repeating the same objects in different classes? Is there a notion of common objects like we have in object oriented language (inheritance), such that common objects would be reused/recalled without having to created /add them in different classes?
2) How do we include a universe within a universe in IDT?
Thanks a lot for getting back to me.
Request clarification before answering.
Agree with Victor..
For universe within universe , this feature is deprecated in IDT as you now have multi source universe functionality in IDT..
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