Hi,
I'm trying to create my own custom annontations for a CAP service and then have those annotations appear in the EDMX file when I call the Odata $metadata URL, but only the standard annotations are included.
When I run CDS Compile I can see ...
Hi Eng Swee, Thanks for this article, it got me started a few months ago on a 3D tool for debugging groovy scripts developed in the Unity game engine, the 3D element is maybe overkill but it was a fun project. I've taken inspiration from your posts,...
This looks really interesting, I've been playing around with Unity and SAP in my spare time for the last year, as a SAP Integration consultant by trade it's fun doing some slight 'cooler' stuff. I've been pulling data from SAP/BTP APIs into Unity...
I've discovered a couple of things. I can just ignore the error in VSCode if I use a term that isn't in the vocabulary and it still exports the annotation, as long as it's one of the standard vocabs. See @common.titlea below.Also there is a JSON voc...
I have managed to get the qualified annotation to work now. I just had to make sure I had the full name including the @Common. I would still be curious to know if it's possible to use your own annotations.