‎2007 Jun 21 5:55 AM
Hello
Can any one give me good examples on methods and events used in OO ABAP and how or in what way OO ABAP diffrent from Procedural ABAP
Points for sure
‎2007 Jun 21 6:02 AM
Hi,
Give me your mail id, i will send Documentation.
Thanks,
Anitha
‎2007 Jun 21 6:02 AM
Hi,
Give me your mail id, i will send Documentation.
Thanks,
Anitha
‎2007 Jun 21 6:27 AM
Hi,
Object orientation (OO), or to be more precise, object-oriented programming, is a problem-solving method in which the software solution reflects objects in the real world.
A comprehensive introduction to object orientation as a whole would go far beyond the limits of this introduction to ABAP Objects. This documentation introduces a selection of terms that are used universally in object orientation and also occur in ABAP Objects. In subsequent sections, it goes on to discuss in more detail how these terms are used in ABAP Objects. The end of this section contains a list of further reading, with a selection of titles about object orientation.
Objects
An object is a section of source code that contains data and provides services. The data forms the attributes of the object. The services are known as methods (also known as operations or functions). Typically, methods operate on private data (the attributes, or state of the object), which is only visible to the methods of the object. Thus the attributes of an object cannot be changed directly by the user, but only by the methods of the object. This guarantees the internal consistency of the object.
Classes
Classes describe objects. From a technical point of view, objects are runtime instances of a class. In theory, you can create any number of objects based on a single class. Each instance (object) of a class has a unique identity and its own set of values for its attributes.
Object References
In a program, you identify and address objects using unique object references. Object references allow you to access the attributes and methods of an object.
In object-oriented programming, objects usually have the following properties:
Encapsulation
Objects restrict the visibility of their resources (attributes and methods) to other users. Every object has an interface, which determines how other objects can interact with it. The implementation of the object is encapsulated, that is, invisible outside the object itself.
Polymorphism
Identical (identically-named) methods behave differently in different classes. Object-oriented programming contains constructions called interfaces. They enable you to address methods with the same name in different objects. Although the form of address is always the same, the implementation of the method is specific to a particular class.
Inheritance
You can use an existing class to derive a new class. Derived classes inherit the data and methods of the superclass. However, they can overwrite existing methods, and also add new ones.
Uses of Object Orientation
Below are some of the advantages of object-oriented programming:
Complex software systems become easier to understand, since object-oriented structuring provides a closer representation of reality than other programming techniques.
In a well-designed object-oriented system, it should be possible to implement changes at class level, without having to make alterations at other points in the system. This reduces the overall amount of maintenance required.
Through polymorphism and inheritance, object-oriented programming allows you to reuse individual components.
In an object-oriented system, the amount of work involved in revising and maintaining the system is reduced, since many problems can be detected and corrected in the design phase.
Achieving these goals requires:
Object-oriented programming languages
Object-oriented programming techniques do not necessarily depend on object-oriented programming languages. However, the efficiency of object-oriented programming depends directly on how object-oriented language techniques are implemented in the system kernel.
Object-oriented tools
Object-oriented tools allow you to create object-oriented programs in object-oriented languages. They allow you to model and store development objects and the relationships between them.
Object-oriented modeling
The object-orientation modeling of a software system is the most important, most time-consuming, and most difficult requirement for attaining the above goals. Object-oriented design involves more than just object-oriented programming, and provides logical advantages that are independent of the actual implementation.
Check out the links
http://help.sap.com/saphelp_nw04/helpdata/en/c3/225b5654f411d194a60000e8353423/content.htm
Regards,
Kate
‎2007 Jun 21 6:30 AM
Hello Anitha
Thx for the reply my id is prashanth.abap@hotmail.com.
‎2007 Jun 21 6:43 AM
Hi,
Please Check your mail Id and Reward Points if helpful.
Thanks,
Anitha
‎2007 Jun 21 6:39 AM
hi,
Object orientation (OO), or to be more precise, object-oriented programming, is a problem-solving method in which the software solution reflects objects in the real world.
1) code reuasbility
2) east to handle programms
3) easy to handle exceptions
4) it provide polymorphism
5) we can easly handle memory management issues
<b>Objects</b>
An object is a section of source code that contains data and provides services. The data forms the attributes of the object. The services are known as methods (also known as operations or functions). Typically, methods operate on private data (the attributes, or state of the object), which is only visible to the methods of the object. Thus the attributes of an object cannot be changed directly by the user, but only by the methods of the object. This guarantees the internal consistency of the object.
<b>Classes</b>
Classes describe objects. From a technical point of view, objects are runtime instances of a class. In theory, you can create any number of objects based on a single class. Each instance (object) of a class has a unique identity and its own set of values for its attributes.
<b>Object References</b>
In a program, you identify and address objects using unique object references. Object references allow you to access the attributes and methods of an object.
In object-oriented programming, objects usually have the following properties:
<b>Encapsulation</b>
Objects restrict the visibility of their resources (attributes and methods) to other users. Every object has an interface, which determines how other objects can interact with it. The implementation of the object is encapsulated, that is, invisible outside the object itself.
<b>Polymorphism</b>
Identical (identically-named) methods behave differently in different classes. Object-oriented programming contains constructions called interfaces. They enable you to address methods with the same name in different objects. Although the form of address is always the same, the implementation of the method is specific to a particular class.
<b>Inheritance</b>
You can use an existing class to derive a new class. Derived classes inherit the data and methods of the superclass. However, they can overwrite existing methods, and also add new ones.
<b>Uses of Object Orientation</b>
Below are some of the advantages of object-oriented programming:
1) Complex software systems become easier to understand, since object-oriented structuring provides a closer representation of reality than other programming techniques.
2) In a well-designed object-oriented system, it should be possible to implement changes at class level, without having to make alterations at other points in the system. This reduces the overall amount of maintenance required.
3) Through polymorphism and inheritance, object-oriented programming allows you to reuse individual components.
4) In an object-oriented system, the amount of work involved in revising and maintaining the system is reduced, since many problems can be detected and corrected in the design phase.
all these features are not avilable in procedural programming language.
<b>SAMPLE PRGRAM</b>
CLASS C_COUNTER DEFINITION.
PUBLIC SECTION.
obj TYPE REF TO C_COUNTER DEFINITION. " REFAREVCE VARIABLE
METHODS: SET_COUNTER IMPORTING VALUE(SET_VALUE) TYPE I,
INCREMENT_COUNTER,
GET_COUNTER EXPORTING VALUE(GET_VALUE) TYPE I.
PRIVATE SECTION.
DATA COUNT TYPE I.
ENDCLASS.
CLASS C_COUNTER IMPLEMENTATION.
METHOD SET_COUNTER.
COUNT = SET_VALUE.
ENDMETHOD.
METHOD INCREMENT_COUNTER.
ADD 1 TO COUNT.
ENDMETHOD.
METHOD GET_COUNTER.
GET_VALUE = COUNT.
write:/ 'the value is', GET_VALUE.
ENDMETHOD.
ENDCLASS.
**** procedure creating object to the class
CREATE OBJECT obj.
****procedure to calling the methods of the class.
CALL METHOD obj-->GET_COUNTER.<b>sample program for handling events</b>
REPORT demo_class_counter_event.
CLASS counter DEFINITION.
PUBLIC SECTION.
METHODS increment_counter.
EVENTS critical_value EXPORTING value(excess) TYPE i.
PRIVATE SECTION.
DATA: count TYPE i,
threshold TYPE i VALUE 10.
ENDCLASS.
CLASS counter IMPLEMENTATION.
METHOD increment_counter.
DATA diff TYPE i.
ADD 1 TO count.
IF count > threshold.
diff = count - threshold.
RAISE EVENT critical_value EXPORTING excess = diff.
ENDIF.
ENDMETHOD.
ENDCLASS.
CLASS handler DEFINITION.
PUBLIC SECTION.
METHODS handle_excess
FOR EVENT critical_value OF counter
IMPORTING excess.
ENDCLASS.
CLASS handler IMPLEMENTATION.
METHOD handle_excess.
WRITE: / 'Excess is', excess.
ENDMETHOD.
ENDCLASS.
DATA: r1 TYPE REF TO counter,
h1 TYPE REF TO handler.
START-OF-SELECTION.
CREATE OBJECT: r1, h1.
SET HANDLER h1->handle_excess FOR ALL INSTANCES.
DO 20 TIMES.
CALL METHOD r1->increment_counter.
ENDDO.<u><b>Follow this link for more information.</b></u>
http://help.sap.com/saphelp_nw2004s/helpdata/en/ce/b518b6513611d194a50000e8353423/content.htm
https://www.sdn.sap.com/irj/sdn/go/portal/prtroot/docs/webcontent/uuid/35eaef9c-0b01-0010-dd8b-e3b0f... [original link is broken]
regards,
Ashokreddy
‎2007 Jun 28 6:22 AM
hi,
i sent some materal and examples to ur id.
if helpful reward points.
‎2007 Jun 28 6:25 AM
Hi,
Check this link.I am explaining steps for creating alv using docking container.It will help you to understand the basic concepts in OOPS ALV
https://wiki.sdn.sap.com/wiki/display/Snippets/ABAP-7StepstocreateOOPSALV(forbeginners)
Check this for basic concepts of OOPS