on 2008 Nov 19 6:11 PM
I found a thread on another forum which provided the following links
This one is ABAP-Tetris
[http://erpgenie.com/abaptips/content/view/28/61/]
And this one is Tick-Tac-Toe, Hangman, and others.
[http://home.telfort.nl/sp078268/abap/games/welcome.htm]
If anyone has created an ABAP version of Grand Theft Auto please let me know !
Request clarification before answering.
Some of my games -:)
[SDN Puzzle Game|https://www.sdn.sap.com/irj/scn/weblogs?blog=/pub/wlg/6836] [original link is broken] [original link is broken] [original link is broken]; Not in ABAP, but a nice SCN Game -;)
[ZTIC_TAC_TOE (ABAP Game)|https://www.sdn.sap.com/irj/scn/weblogs?blog=/pub/wlg/8632] [original link is broken] [original link is broken] [original link is broken];
[ABAPIF - Interactive Fiction games engine|https://www.sdn.sap.com/irj/scn/weblogs?blog=/pub/wlg/7284] [original link is broken] [original link is broken] [original link is broken]; In the makings -:)
[ABAP LOGO - Draw in ABAP!|https://www.sdn.sap.com/irj/scn/weblogs?blog=/pub/wlg/7687] [original link is broken] [original link is broken] [original link is broken]; Not a game, but got some potential
[ABAP's Mind Game|https://www.sdn.sap.com/irj/scn/weblogs?blog=/pub/wlg/9508] [original link is broken] [original link is broken] [original link is broken];
I got a couple of game projects that are in the "Think about them" phase...Hopefully, they're going to see the light someday -:)
P.S: Sorry Julius -:( I think I'm too late...
Greetings,
Blag.
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You can join us on Friday around 17h00 at Paddy's to collect your beer, and see Matt's 1K ZX81 demonstrate on the wide screen how the ejector seat button works from the submarine...
Please avoid unnecessary code tags until SAP fixes this pain in the BDC processor... I changed your "quote" to a comment to make it readable again
There is a Soduko-cracker and Chess tucked away in the SDN blogs somewhere as well.
Considering the number of SDN members, I place a bet of 1 cup of coffee at odds of 1:1.400.000,00 that Blag will be next to post to this thread...
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>
> There is a Soduko-cracker and Chess tucked away in the SDN blogs somewhere as well.
>
> Considering the number of SDN members, I place a bet of 1 cup of coffee at odds of 1:1.400.000,00 that Blag will be next to post to this thread...
You owe me 1'400'000'000,00 cups of coffee. But I'll accept a beer.
Friday's good... Back in the late 80's I remember an entire adventure game (see posting in "direction") developed for CICS. ( If you pronounce that the English way, it's also quite amusing ).
matt
Edited by: Matt on Nov 20, 2008 9:54 AM ruined the joke (such as it was) by having "of" instead of "for"
I didn't do Grandtheft Auto, but given the power of the average app server, it should run like a dream... Using some code provided by Richard Harper, which gave an automatically updating screen, I did write a game where you had a ship going from left to right across the top of the screen and a submarine moving randomly along the bottom. When you pressed a button a depth charge (of which there were two), would fall, and your job was to get the timing right to hit the sub.
I'd written the same game some 15 years earlier on the 1K ZX81...
matt
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