
More then 17'000 years ago our ancestors in the French region of Perigord allowed themselves the luxury of art. They had the time to allow people to create cave paintings instead of engaging into the hunt for nutrition. That alone is striking, given that we think of the stone age as a period in which people were busy with anything but art. The oldest reported cave paintings go much further back, up to 39'000 years.
But what strikes me more than the level of freedom to create art is how it was created. With fingertips and brushes on a wall. We already translated a three-dimensional world into a two-dimensional representation of what we saw or wanted to express.
Looking at our today's world, I wonder if we have really progressed in that regard.
However, upcoming technologies will offer us the opportunity to leave the cave walls behind and move our user experiences into a three-dimensional world or even directly into the brain:
Augmented Reality can already today be used with mobile phone cameras and handsets to display real-time information in a real-world, starting from directions going to system status or runtime information for machinery.
Virtual Reality is still clumsy to use but nonetheless impressive and the advancement of the technologies used in the VR-Glasses and handsets will make them smaller or even disappear because..
..reading the feedback of a human becomes affordable. Cameras, sensors and the computing power to analyze those signals are becoming a commodity and the..
..algorithms, including AI models, are available to a general public. Generative AI can be used to create on the fly scenes, interactions and settings in which we can interact with machines.
And if you remember the scene out of the first Matrix movie in which Neo is connected directly from his brain to the computer - scientists are working on these type of interfaces to read as directly as possible from the brain what we would like to express.
With these advancements, we will see new types of user interfaces emerge which wil allow us to link what we think to what happens in the machine without going through the bottleneck of speech:
Speech as a communication tool is a compromise, slow and full of possibilities for error and misunderstanding. I'm curious to see what will emerge as a solution as alternative to language and speech and how we will adopt these solutions.
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